Middle
Повна зайнятість
Договірна
Дистанційна робота, Spain, Польща, Portugal, Romania
Plure is an ambitious product company working on a GameDev market. Founded by a multinational team of industry veterans, Plure has a strong development team in Kyiv, Ukraine with 30+ people creating an unforgettable experience for players around the globe.
At Plure we believe that adding competition makes each game fun and engaging, so we take popular casual games and turn them into skill-based tournaments. With the goal of entertaining millions of people, we teamed up with talented professionals who have an extensive background and proven experience in international game development companies, and continue to grow our competence.
We are looking for enthusiasts who will share Plure’s aspiration to create and develop the future of competitive games and will drive the company’s performance.
As a Manual QA Engineer, you will work on a constantly growing platform based on microservice architecture and test our games. Your main mission is to assure our projects meet quality standards.
Над чим працювати?
- Жанр: Казуальні, Гіперказуальні
На які завдання (обов'язки)?
Create and maintain test cases via TestRail;
Identify, analyze, and report defects and assist with resolution;
Track and validate software bugs via Jira;
Maintain engineering documentation and reports;
Track crash reporting system via Sentry;
Follow full bug life cycle;
Support team members and identify potential improvements to the overall solution.
Якого професіонала шукаємо?
You have experience with web-testing and mobile (iOS/Android);
You are proficient in API and backend testing;
You have experience working with logs;
You have experience working with test documentation and its analysis;
You are proficient in working with Jira, TestRail;
You have an Intermediate level of English.
We will treat it as a bonus if:
You have experience in the gaming industry;
You are familiar with crash reporting systems: Crashlytics, Sentry, etc.
Чому у нас приємно працювати?
A work environment with a minimum bureaucracy and hierarchy;
Full Remote work;
Networking opportunities with the experts from gamedev industry;
Personal and professional development opportunities.
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