Senior
Pełne zatrudnienie
Do ustalenia
Praca zdalna, Kyiv
Founded in 2000, Frogwares is an independent gamedev studio, based in Kyiv, Ukraine.
Thanks to the cooperative work of talented teams, our games are available for major platforms, including PlayStation, Xbox, PC, and Nintendo Switch. Best known for the popular Sherlock Holmes series, we aim to create immersive single-player experiences that stay with players after they put down the gamepad. With millions of players worldwide, Frogwares continues to develop a rich portfolio for the new generation of gamers.
For more information, visit www.frogwares.com
Nad czym pracować?
- Gatunek: Gry akcji, Gry przygodowe
- Platformy : PC, Console
Na jakie zadania (obowiązki)?
Our studio is looking for a Lead Technical Artist to work on many existing and future IPs on various platforms. Candidates should have a solid artistic/visual aesthetic sense and technical knowledge of computer graphics and programming. Experience in creating content is also of great value, together with a talent for problem-solving skills.
Jakiego specjalisty szukamy?
At least 5+ years of experience in the same position;
Managerial experience;
Working experience with various graphics software;
Experience with any scripting;
Familiarity with Unreal Engine 4/5;
Overall knowledge of computer graphics and graphic APIs (DirectX and OpenGL);
Ability to understand complex systems independently, figure out solutions for various issues, and quickly learn new skills.
Preferred skills
Working experience with Unreal Engine 4 (creating materials, Blueprints scripting, lighting, VFX, C++ programming);
Experience in communicating with programmers’ teams and solving technical issues that arise during the artist's work process;
Knowledge of various aspects of creating content for games;
Working experience with DirectX and/or OpenGL;
Experience with writing shaders in HLSL and/or GLSL;
Responsibilities
Lead and manage a team of specialists;
Take responsibility for the team and results;
Creating materials and visual effects:
Making and organizing materials for environment elements, characters, etc. – all the technical stuff;
Creating particle and post-process-based VFX.
Content supervision:
Audit existing content and look for ways to improve pipelines;
Developing required tools for the artist team using Blueprints or C++ (in an engine) or MaxScript/Python (in 3ds Max/Maya);
Taking part in developing new features for tools with the programmers’ team;
Modeling and texturing when prototyping and fixing content issues.
Optimization:
Constant monitoring of the game’s performance on all platforms;
Solving performance issues and bottlenecks.
Dlaczego u nas przyjemno pracować ?
An exciting project where you can develop professionally
Intellectually stimulating work environment and peers
Sense of ownership for world-renown game series
Secured compensation level, paid vacations/sick leaves
Regular reviews/feedback and development support
Great, friendly, passionate, and highly technical teams, all driven by the desire to design and develop innovative games
Proces selekcji
CV Review
HR Screen
Interview with Hiring Managers
Offer
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