Senior
Pełne zatrudnienie
Do ustalenia
Praca zdalna
Meet Our Studio
Back in 2012, a bunch of game industry veterans from Ukraine started Vostok Games. Today, we are a full-scale game-making crew with several released games in the portfolio. Lately, we've been secretly working on something new and cool.
Our mission is to create games that delve deeper into topics like science, ecology, human-nature relationships, modern life, cruelty, and spirituality.
Intrigued? See if our job specs match your expectations, knowledge and expertise!
Nad czym pracować?
- Nazwa projektu (ów): Unannounced aaa first person shooter
- Na jakim etapie projekt(y)? Project at the pre-production stage
- Gatunek: Gry strzelanki
- Platformy : PC, Console
Na jakie zadania (obowiązki)?
Creating high-quality textures/materials using tools, such as Substance Designer / Painter, ZBrush & Photoshop
Collaborating with Tech Art to develop advanced shaders and material art pipelines
Working closely with Environment 3D artists and Level artists to create efficient, tileable textures and smart materials in Substance
Building and maintaining a high-quality PBR material library
Working closely with the Art Director and Lead to achieve a consistent look for the visuals
Creating documentation supporting techniques and processes.
Mentoring and guiding fellow artists as well as growing together as a team
Jakiego specjalisty szukamy?
3+ years of experience working in a game development studio as a Material Artist
Portfolio demonstrating a wide variety of materials using both procedural and 3D sculpted techniques
Expert skills in Substance Designer, Substance Painter, Zbrush & Photoshop
Knowledge of Unreal Engine
Knowledge of Autodesk Maya and/or another 3D software package (Blender would be a plus)
Solid understanding of color theory, and be able to create balanced and appealing color palettes
Strong understanding of PBR standards and surface/light interactions
Able to work independently to a high level of quality solving visual and technical challenges
Would be a plus:
Architectural, Art or Technical education
Shipped 1+ AAA title as an material artist
Proficiency with Shaders
Ability to managing texture and shader efficiency
Experience leading other artists
Understanding of current tech possibilities and graphics trends
A passion for interior and architectural design
Jakie warunki i bonusy?
Flexible work hours
18 days of paid vacation (business days)
2 weeks of extra paid vacation for the entire studio
Medical insurance
Comfortable office near the Olimpiyska metro station
Snacks, sweets and tea/coffee in the office
Freedom of creativity, no bureaucracy, and an awesome friendly team that helps you enhance your skills, as well as gain new knowledge and experience.