Level Designer (Unreal Engine 5)

Octo Games Studio , Opublikowany dzisiaj

Middle

Pełne zatrudnienie

Praca zdalna

Octo Games is building an adventure action game inspired by titles like Uncharted and Tomb Raider.
We’re looking for a Level Designer who wants to shape cinematic, readable, and fun-to-play spaces from the very first greybox. You’ll have real influence on moment-to-moment gameplay: player guidance, encounters, pacing, and interactive sequences—implemented directly in Unreal Engine 5.

What makes the role exciting:

  • Strong focus on playable greybox quality (fun early, polish later).

  • Hands-on ownership: layout + gameplay logic + pacing.

  • Level design that blends combat, traversal, set pieces, and environmental storytelling.

Na jakie zadania (obowiązki)?
  • Level blockout / greybox production: design and build playable level geometry at prototype stage, validate metrics, navigation, readability, and flow — while ensuring the space is visually appealing even in greybox (strong composition, silhouettes, points of interest, clear landmarks).

  • Player guidance & cinematic staging: lead the player through the level using composition, shape language, lighting cues, and framing to support an adventure-action “cinematic” feel.

  • Gameplay scripting in Blueprints: implement level logic (triggers, enemy spawners, simple cutscene moments, interactive objects).

  • Balancing & pacing: tune encounter difficulty, resource placement, POIs, and tempo (combat/exploration rhythm).

  • Documentation & communication: create top-down maps, flow charts, walkthrough notes, and design descriptions for artists and programmers.

Jakiego specjalisty szukamy?
  • Strong Unreal Engine 5 proficiency: ability to quickly build playable prototypes (BSP / Modeling Tools workflows).

  • Blueprints knowledge: independently script basic gameplay logic (doors, traps, triggers, waves, events).

  • Level design fundamentals: navigation, guiding the player, “shape language”, gameplay composition, environmental storytelling.

  • Documentation & presentation: comfortable with Miro / Figma / Notion / Confluence to communicate layouts and intent.

  • Basic lighting understanding: using light as a tool for player guidance and mood.

  • High-level proficiency in Russian and/or Ukrainian, both spoken and written.

    Nice to have

    • Good math intuition (probabilities, economy/resource balance).

    • AI systems experience (NavMesh, Behavior Trees).

    • Strong genre experience (Adventure / Action / Survival).

    • Personal UE4/UE5 prototypes or pet projects

Co jest dla nas ważne w człowieku?
  • Passion for level design and a proactive working style.

  • Comfortable with feedback, iteration, and improving levels based on playtests.

  • Open, honest communication and a team-first mindset.

Dlaczego u nas przyjemno pracować ?
  • Real ownership and the ability to influence the product and its quality bar.

  • Professional, collaborative environment with clear feedback loops.

  • Opportunity to grow by working on a systems + creativity role (layout + scripting + pacing).

Jakie warunki i bonusy?
  • Work format: remote

  • Paid vacation and sick leave

  • Work schedule from 10:00 to 18:00 with flexible hours

Proces selekcji
  1. Unpaid test task

  2. Interview with the Head Producer

  3. Paid 2-month trial period

Octo Games Studio

Rodzaj firmy: product

Pracownicy: 51-200

Platformy : PC

Gatunek: Gry fabularne

Wszystkie oferty pracy Octo Games Studio
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