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Octo Games is building an adventure action game inspired by titles like Uncharted and Tomb Raider.
We’re looking for a Level Designer who wants to shape cinematic, readable, and fun-to-play spaces from the very first greybox. You’ll have real influence on moment-to-moment gameplay: player guidance, encounters, pacing, and interactive sequences—implemented directly in Unreal Engine 5.
What makes the role exciting:
Strong focus on playable greybox quality (fun early, polish later).
Hands-on ownership: layout + gameplay logic + pacing.
Level design that blends combat, traversal, set pieces, and environmental storytelling.
Na jakie zadania (obowiązki)?
Level blockout / greybox production: design and build playable level geometry at prototype stage, validate metrics, navigation, readability, and flow — while ensuring the space is visually appealing even in greybox (strong composition, silhouettes, points of interest, clear landmarks).
Player guidance & cinematic staging: lead the player through the level using composition, shape language, lighting cues, and framing to support an adventure-action “cinematic” feel.
Gameplay scripting in Blueprints: implement level logic (triggers, enemy spawners, simple cutscene moments, interactive objects).
Balancing & pacing: tune encounter difficulty, resource placement, POIs, and tempo (combat/exploration rhythm).
Documentation & communication: create top-down maps, flow charts, walkthrough notes, and design descriptions for artists and programmers.
Jakiego specjalisty szukamy?
Strong Unreal Engine 5 proficiency: ability to quickly build playable prototypes (BSP / Modeling Tools workflows).
Blueprints knowledge: independently script basic gameplay logic (doors, traps, triggers, waves, events).
Level design fundamentals: navigation, guiding the player, “shape language”, gameplay composition, environmental storytelling.
Documentation & presentation: comfortable with Miro / Figma / Notion / Confluence to communicate layouts and intent.
Basic lighting understanding: using light as a tool for player guidance and mood.
High-level proficiency in Russian and/or Ukrainian, both spoken and written.
Nice to have
Good math intuition (probabilities, economy/resource balance).
AI systems experience (NavMesh, Behavior Trees).
Strong genre experience (Adventure / Action / Survival).
Personal UE4/UE5 prototypes or pet projects
Co jest dla nas ważne w człowieku?
Passion for level design and a proactive working style.
Comfortable with feedback, iteration, and improving levels based on playtests.
Open, honest communication and a team-first mindset.
Dlaczego u nas przyjemno pracować ?
Real ownership and the ability to influence the product and its quality bar.
Professional, collaborative environment with clear feedback loops.
Opportunity to grow by working on a systems + creativity role (layout + scripting + pacing).
Jakie warunki i bonusy?
Work format: remote
Paid vacation and sick leave
Work schedule from 10:00 to 18:00 with flexible hours
Proces selekcji
Unpaid test task
Interview with the Head Producer
Paid 2-month trial period
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