3D Character Artist

FARCANA , Opublikowany 2 lata temu

Middle

Pełne zatrudnienie

Do ustalenia

Praca zdalna, Dubai

We are looking for an experienced and ambitious 3D character artist who will help elevate our visual development to a new level.

We are developing a multiplayer third-person PvP shooter for PC and consoles in a sci-fi setting, with a focus on esports. The game is being developed on Unreal Engine 5. We aim to create a AAA-level product capable of bringing innovation to the gaming industry.

Nad czym pracować?
  • Gatunek: Gry strzelanki
  • Platformy : PC
Na jakie zadania (obowiązki)?
  • Creating characters through the entire pipeline: sculpting (hard surface armor, organic), low poly modeling/UV unwrapping/baking, and potentially training in hand-paint textures;

  • Communicating within the team, attending team meetings, and participating in discussions on workflow.

Jakiego specjalisty szukamy?
  • Experience in ZBrush, Maya, Marmoset Toolbag, Substance Painter;

  • Experience with stylization: skill in clean sculpting, strong knowledge of anatomy, and understanding of character design for animation purposes;

  • Low-poly modeling. Clean, without wobbling/pinching/non-planar polygons. Can be done in any software (Maya, Blender), but should be compatible with ZBrush (quad-based low-poly mesh without N-gons);

  • Sculpting. Folds, hair, faces. IMPORTANT: Folds are sculpted manually in ZBrush, WITHOUT simulation in Marvelous Designer;

  • Basic understanding of working in UE5 and/or willingness to quickly learn the basics of its functionality;

  • High artistic awareness and ability to convey line dynamics in sculpting;

  • Willingness to work iteratively in the development process.

Will be a plus:

  • Art education;

  • Hand-painted texturing skills.

Working schedule: Remote work from Monday to Friday, 10:00 to 19:00.


Our game development studio is part of a group of companies at the forefront of innovative technologies, combining classical gaming with work in the Web3 sector. Our main focus is on creating a new high-quality FTP gaming product with a focus on innovative and high-quality gameplay.

Farcana is currently a startup that brings together experienced developers who have been involved in projects such as "World of Tanks," "The Last of Us," "Call of Duty," "UFL," "Mortal Kombat," "Halo," and "Baldur's Gate." Our team consists of industry veterans and ambitious newcomers. While our main office is located in Dubai, UAE, our development team works remotely from Thailand to Portugal.

FARCANA

Rodzaj firmy: Developer, Publisher

Pracownicy: 51-200

Platformy : PC

Gatunek: Gry strzelanki

https://farcana.com/

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