Technical Artist

Maschinen-Mensch,Posted 2 years ago

Junior

Full time

Negotiable

Relocate, Remote, Berlin

Hello! We’re Maschinen-Mensch, an independent game studio founded in 2014 in Berlin, Germany. We made Curious Expedition 1 & 2 and Codecks.

We are looking for a Technical Artist to join our team and work on our next, unannounced project.

What are you working on?
  • The name of the project(s): Unannounced new Unreal game
  • At what stage of the project(s)? Early production stage
  • Platforms: PC, Console
For which tasks (responsibilities)?
  • Create imaginative and high quality runtime VFX

  • Use Unreal Blueprint scripting to hook up your effects

  • Support artists and engineers in the 3D art pipeline

  • Work within the limits of the game engine, curate file sizes, polygon counts and loading speeds

  • Solve complex technical challenges during development

  • Develop and maintain resources and pipelines along with programmers

  • Prepare and design character systems such as skeletons, cloths, effect emitters and ragdoll collision

  • Research and oversee the implementation of rendering techniques

  • Resolve material errors and collision issues

  • Monitor the performance, frame rate and memory consumption of the game

What kind of professional are we looking for?
  • At least one year of Unreal Engine VFX experience (preferred focus on Niagara Particles, Materials & Shaders)

  • Unreal Blueprint scripting experience

  • Fluent in English

Bonus:

  • Experience with modeling and creating vegetation foliage

  • Experience with Substance Materials

  • Experience with Side FX Houdini & Houdini Engine in Unreal

  • Experience with Blender

  • Shipped at least one comercial game project

Why do we enjoy working here?
  • A relaxed, family-friendly working environment

  • Being part of a small, diverse, international team

  • Competitive salary

  • 25 days paid yearly vacation

  • The opportunity to work on a brand new game from an early stage

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